![]() Prime example the final mission on apoc lags nearly everyone to some level unless your comp is quite high level. ![]() Lag on the other hand is honestly your comp.Įverything will lag you at some point. There are many many more examples of the same. The waves + mini waves are the only one that change. The map doesn't change the org spawn zombies thou they always match nightmare level spawns. As that was something requested in the org request. ![]() Gaints are added just before the first final wave and doubles each spawn of them so no where near 5000. With the final waves repeating with a 25% scale after the first one. It has the exact same spawns as survival thou with additional waves added with the same scaling as survival. That being said many do have as you said read the comments on the map norm is a decent indication of its power level.įor example the endless map I made for the workshop that was a quick thing to show it was possible to make one with varying pop levels and day limit that lets you pick any of the map tilesets from survival.
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